NASA Spacesuit User Interface Technologies for Students (NASA SUITS)↗ is a design challenge in which college students from across the country build user interface solutions for scientific exploration on the Moon. The interface that I helped develop came from a team of around 40 members from the Rhode Island School of Design as well as Brown University. [9 months]
(ui/ux)
Soul is a conference hosted by Better World annually with a different theme each year. The 2025 conference gathered speakers to discuss interdisciplinary practices in design and their relation to the soul.
(brand design) + (website design) + (promotional materials) + (merch design)
Technology comes in many complex forms and origins that must be questioned and investigated to avoid compliant control of society. The goal of this campaign is to achieve a more mindful society that encourages curiosity within the ethics of technology and the dissemination of information via “accessible” forms of design.
(brand design) + (website design)
Brand identity design for the RISD class of 2030. Work in progress...
Sensecape X Microsoft is an immersive conference hosted at Microsoft Garage in NYC↗ that gathers artists, designers, technologists, and thinkers reimagining interaction across disciplines, bodies, and realities.
(brand design) + (website design) + (exhibition design)
Cocreate was designed with the intent to build a parent brand for Design Buddies and UXGO. This meant that the brand had to compliment both established brands while still maintaining a independent identity. Through this brand design, I decided to experiment with how the letters "co" can be designed to function as a visual and written logo.
(brand design) + (visual design)
With the Hack@Brown design team, we designed the branding, website design, and promotional materials for the event.
Hack @ Brown website ↗
(brand design) + (wayfinding) + (3D modeling)
Useless Objects is a personal branding project with the intention of discovering humor or irritation in a viewer. Within this website, you can discover objects that are seemingly useless, or in other words, only for show. [2 months]
(brand identity) + (web design) + (package design)
This Handbook is your guide to integrating ethics, responsibility, and social awareness into computer science teaching. Whether you're an instructor designing a syllabus, a TA leading discussions, or a student exploring what impact your work can have, this site offers curated modules, case studies, discussion prompts, and resource tools.
(brand identity) + (web design)
A series of keyboard smash visualizations translated from more than 70 collected keyboard smashes.
(promotional materials) + (web design) + (research) + (conceptual data visualization)