TAKEAWAY
Product in travel, health, and task distribution
Through this project, I discovered that product design typically
does not follow one goal. It is a multifaceted collection of goals
that the user must know to have available and accessible to understand.
In previous years, physical limitations challenged the user interfaces
we created as astronauts with large gloves and VR interfaces faced an entirely
different set of issues. Even in the lack of this challenges, the AI assistant
proved to be equally challenging and interesting to incorporate into a dense
interface.
TAKEAWAY
User testing !
Suprisingly, I learned an extensive amount about the interface I was
working on for months through other users who were looking at the first
time. They confirmed some of my worries but also brought upon issues
that I would not have considered to be impactful to the user. For our small team,
we interviewed around 10+ professors and friends which was incredibly helpful
to our final design.
TAKEAWAY
Creativity in a dense interface
Although I expected a restricted amount of creativity within the interface,
I was surprised with how much control I was able to implement into the design.
While staying within the visual system, I found interesting design challenges
such as finding visible spaces for the AI assistant to display!